Justice

Spells
Track Fugitive: This allows you to find someone who has tried to escape their due.

Compel Truth: This forces the target to speak the truth and recant their lies.

Punish: This causes the target pain and even damage in proportion to what they deserve for the wrong you're punishing.

Summon Judge: This calls forth a celestial being to mete out divine sentences. Using blood magic rules, it might cause problems for the caster as it deals extra damage.

Reveal Deeds: This shows wrongs committed in the area in the past, revealing the guilty who must be punished.